Here is rcam 3.12 released!
It has some fixes for client demos, since there were some support requests.
Changes from 3.12 to 3.11:
- dumpframes: data export for the 3D animation software Blender and Cinema4D
-- Camera informations are saved for every screenshot
-- Collada project files are created in: My Games\Unreal Tournament 3\UTGame\User
-- 3D data is consistent with Unreal Editor map exports (formats: fbx, dae, stl, obj)
- client demos:
-- [numpad zero]: relative camera also follows players in vehicles
-- [X]+[MouseScrollWheel Down]: spectate available players (first person view without weapon model)
-- fix: removed influence of roll rotation; no longer active if cam points are set
-- red hit damage effects are removed automatically
- [X]+[R]: cycle through different render views
- modifications to RCam HUD (fontsize, playback speed indication)
- Relative camera: the currently watched player will be the first view target
Thanks and nice greetings,
VegasKill